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    <title>EE Wiki</title>
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    <description>The ExpressionEngine Wiki!</description>
    <dc:language>en</dc:language>
    <dc:creator>system@gearlive.com</dc:creator>
    <dc:rights>Copyright 2006</dc:rights>
    <dc:date>2006-06-11T01:04:51+00:00</dc:date>
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      <title>How To Ship Software methods warfare</title>
      <link>http://mindcamp.gearlive.com/index.php/mindcamp/wiki/How&#45;To&#45;Ship&#45;Software&#45;methods&#45;warfare/</link>
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      <description><![CDATA[<p>How to ship software&#8230; Method Warfare</p>

<p>Organized and loosely run by: [http://www.seattlemind.com/wiki/index.php/Ario_Jafarzadeh Ario], [http://www.seattlemind.com/wiki/index.php/Berkun Berkun] &amp; [http://www.seattlemind.com/wiki/index.php/User:JoeGoldberg Goldberg] </p>

<p>&#8216;&#8217;&#8216;Summary&#8217;&#8216;&#8217;: About 20 of us had an informal session about the challenges of managing software development. The conversation ranged from dealing with stupid people, working across 5 time zones, methedologies, people getting hit by buses and other fun stuff. Here are my rough notes based on the final whiteboards and my ([http://www.seattlemind.com/wiki/index.php/Berkun Berkun]) memories.</p>

<p>* &#8216;&#8217;&#8216;Does the requirements process always suck?&#8217;&#8216;&#8217; No. It depends on who is driving the process and how sane/pragmatic they are. If you think it&#8217;s a disaster, volunteer to define the process next time: it may be easier to be in the middle of the insanity and minimize it rather than be on the outside (and be controlled by it).</p>

<p>* &#8216;&#8217;&#8216;How do you do sane small team work in crazy big organziations?&#8217;&#8216;&#8217; You have to find a way to interleave the two views of the world and translate across them. Effectively if the big organization has X deliverables, as longs as they get those deliverables they shouldn&#8217;t care what happens between those deliverables. Picking the right people to be the liason between the two worlds is critical.</p>

<p>* &#8216;&#8217;&#8216;Is there a way to make specifications that don&#8217;t suck?&#8217;&#8216;&#8217; [http://www.seattlemind.com/wiki/index.php/Michael_Gerlek mpg] described a super-lightweight way to decent specs (and overcome the daunting fear of writing a formal, templated document). He starts in e-mail, and over 4 or 5 round-trips elicits the information needed for a good spec. At the end, he says &#8220;ok - this is what I wanted. Next time, lets just provide this up front, ok?&#8221;</p>

<p>* &#8216;&#8217;&#8216;What is the elevator pitch for using Agile/XP?&#8217;&#8216;&#8217;. Strict customer driven prioritization, Small specs/stories,&nbsp; , Build little units, Always be able to release, Refactor existing work that needs to change, Matra is Lightweight/Flexible, more info http://en.wikipedia.org/wiki/Extreme_programming</p>

<p>* &#8216;&#8217;&#8216;How to you protect against someone getting hit by a bus?&#8217;&#8216;&#8217; Insurance always has a price. Some say documenting things (code/specs) is one way, but this is expensive. Code reviews and pair programming help spread knowledge, but they also cost time. Best bet: pick the most critical work that would be most difficult for someone else to pick up, and spend your insurance $$$ there. Don&#8217;t document everything: document the things where the value of documentation is most valuable.</p>

<p>* &#8216;&#8217;&#8216;What is Alan Cooper&#8217;s triad method?&#8217;&#8216;&#8217;. Ario described his recollection of Cooper&#8217;s new method: one interaction designer (ID), one programmer (P), and one design engineer (DE).&nbsp; The DE architects the work based on the ID&#8217;s prototyping and research. P does most of the coding. Each one (in theory) does the thing he loves most. However it&#8217;s never been done, and no one has been volunteering (We guessed because the resources seem prohibitive).
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      <dc:subject>How To Ship Software methods warfare</dc:subject>
      <dc:date>2006-06-11T01:04:51+00:00</dc:date>
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