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    <title>EE Wiki</title>
    <link>http://mindcamp.gearlive.com/index.php/mindcamp/wiki/</link>
    <description>The ExpressionEngine Wiki!</description>
    <dc:language>en</dc:language>
    <dc:creator>system@gearlive.com</dc:creator>
    <dc:rights>Copyright 2006</dc:rights>
    <dc:date>2009-08-11T04:29:01+00:00</dc:date>
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    <item>
      <title>Jon Schwartz</title>
      <link>http://mindcamp.gearlive.com/index.php/mindcamp/wiki/Jon&#45;Schwartz/</link>
      <guid>http://mindcamp.gearlive.com/index.php/mindcamp/wiki/Jon&#45;Schwartz/</guid>
      <description><![CDATA[<p>Topics that I&#8217;d like to brainstorm about at Mind Camp:</p>



<p>&#8216;&#8217;&#8216;Computational thinking:&#8217;&#8216;&#8217;<br />
*In the early 70s, no one imagined there&#8217;d be more computers in our homes than TVs<br />
*In the early 80s, no one imagined regular people, every day, would do their own word processing and financial spreadsheets<br />
*In the early 90s, no one imagined hundreds of millions of people, every day, would be researching, shopping, chat, mailing, fileswapping and gaming on the Internet<br />
*In the early 21st century, no one imagines that people will be casually and effectively programming their computers (especially the mobile ones!) every day</p>

<p>But they will be.&nbsp; The keys are:&nbsp; &#8216;&#8217;&#8216;Simplicity&#8217;&#8216;&#8217;.&nbsp; &#8216;&#8217;&#8216;Accessibility&#8217;&#8216;&#8217;.&nbsp; And support for the &#8216;&#8217;&#8216;killer scenarios&#8217;&#8216;&#8217; that interest people enough to make them want to do this.&nbsp; Scenarios around gaming, music, photos and chatting, for instance.</p>

<p>I&#8217;m exaggerating (slightly) when I say &#8216;no one&#8217;, of course.&nbsp; Check out this <a href="http://www.bestessays.com/">Research Paper</a> on <a href="http://www.cs.cmu.edu/afs/cs/usr/wing/www/ct-paper.pdf">Computational Thinking</a> by Dr. Jeannette Wing at Carnegie Mellon University.</p>

<p>&nbsp;</p>

<p>&#8216;&#8217;&#8216;Where Virtual Meets Reality:&#8217;&#8216;&#8217;</p>

<p>This is already happening, but there&#8217;s a technical evolution of Internet standards which I think could happen (now) to make Virtual Reality available as a ubiquitous experience of computing.&nbsp; Lots and lots to talk about here, including:<br />
*&#8217;&#8216;'What&#8217;s already happening here?&#8217;&#8216;&#8217; (Second Life, MMOs, online commerce and digital product, existing connections between virtual and real economies - others?)<br />
*&#8217;&#8216;'Where is this likely to go?&#8217;&#8216;&#8217; (This is half brainstorming and half science fiction - but we&#8217;re actually the technologists who will help make this happen!)<br />
*&#8217;&#8216;'How do we get there from here?&#8217;&#8216;&#8217; (I submit that much of the technology already exists to take the 2D experience of the Internet into 3D today - and that we can talk about specific problems and specific technology standards which we already know about)
</p>]]></description>
      <dc:subject>Jon Schwartz</dc:subject>
      <dc:date>2009-08-11T04:29:01+00:00</dc:date>
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    <item>
      <title>Jon Schwartz</title>
      <link>http://mindcamp.gearlive.com/index.php/mindcamp/wiki/Jon&#45;Schwartz/</link>
      <guid>http://mindcamp.gearlive.com/index.php/mindcamp/wiki/Jon&#45;Schwartz/</guid>
      <description><![CDATA[<p>Topics that I&#8217;d like to brainstorm about at Mind Camp:</p>



<p>&#8216;&#8217;&#8216;Computational thinking:&#8217;&#8216;&#8217;<br />
*In the early 70s, no one imagined there&#8217;d be more computers in our homes than TVs<br />
*In the early 80s, no one imagined regular people, every day, would do their own word processing and financial spreadsheets<br />
*In the early 90s, no one imagined hundreds of millions of people, every day, would be researching, shopping, chat, mailing, fileswapping and gaming on the Internet<br />
*In the early 21st century, no one imagines that people will be casually and effectively programming their computers (especially the mobile ones!) every day</p>

<p>But they will be.&nbsp; The keys are:&nbsp; &#8216;&#8217;&#8216;Simplicity&#8217;&#8216;&#8217;.&nbsp; &#8216;&#8217;&#8216;Accessibility&#8217;&#8216;&#8217;.&nbsp; And support for the &#8216;&#8217;&#8216;killer scenarios&#8217;&#8216;&#8217; that interest people enough to make them want to do this.&nbsp; Scenarios around gaming, music, photos and chatting, for instance.</p>

<p>I&#8217;m exaggerating (slightly) when I say &#8216;no one&#8217;, of course.&nbsp; Check out this [http://www.cs.cmu.edu/afs/cs/usr/wing/www/ct-paper.pdf paper on Computational Thinking], by Dr. Jeannette Wing at Carnegie Mellon University.</p>

<p>&nbsp;</p>

<p>&#8216;&#8217;&#8216;Where Virtual Meets Reality:&#8217;&#8216;&#8217;</p>

<p>This is already happening, but there&#8217;s a technical evolution of Internet standards which I think could happen (now) to make Virtual Reality available as a ubiquitous experience of computing.&nbsp; Lots and lots to talk about here, including:<br />
*&#8217;&#8216;'What&#8217;s already happening here?&#8217;&#8216;&#8217; (Second Life, MMOs, online commerce and digital product, existing connections between virtual and real economies - others?)<br />
*&#8217;&#8216;'Where is this likely to go?&#8217;&#8216;&#8217; (This is half brainstorming and half science fiction - but we&#8217;re actually the technologists who will help make this happen!)<br />
*&#8217;&#8216;'How do we get there from here?&#8217;&#8216;&#8217; (I submit that much of the technology already exists to take the 2D experience of the Internet into 3D today - and that we can talk about specific problems and specific technology standards which we already know about)</p>

<p>&nbsp;</p>

<p>[http://www.kidsprogramminglanguage.com www.kidsprogramminglanguage.com]</p>

<p>[http://en.wikipedia.org/wiki/Kids_Programming_Language KPL wikipedia entry]</p>

<p>[mailto:jon@kidsprogramminglanguage.com]
</p>]]></description>
      <dc:subject>Jon Schwartz</dc:subject>
      <dc:date>2006-06-24T23:35:43+00:00</dc:date>
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